![]() These encounters are magnificent, however, as you need to plan how to handle the bosses.Īs mentioned, the story and some of the set pieces are grim, but they all look fantastic. The actual combat scenes still remain spaced out with less than a handful of boss encounters tied in. Using some of these enemies as weapons is the most efficient way to handle situations. There are new enemy types in there and they can be hijacked to either solve puzzles or do your bidding with their weapons. ![]() These upgrades don’t need to be the likes of a looter shooter and yes these specific upgrades are tied into progression of the story, but it just feels like a tease of what could have been with the combat. Yes it adds to the experience, but this could have gone deeper to add variation. While it’s nice to have weapons, armor and ability upgrades, these are few and far between. There’s also times where I would accidentally launch Quill off a cliff due to this issue. There were times where I thought I was doing something wrong and not thinking the right way to solve a puzzle using one of these ways, but ultimately it felt like dumb luck getting to where I needed to be. One of the unlockable weapons (yes, there are a handful) is a projectile and along with another that requires aiming for direction, the execution wasn’t always precise. Some of the set pieces are large scale and require either reaching or aiming at objects, while some of the more far off ones were difficult to properly get due to how the controller is tracked. There are limitations due to the hardware design being dated. Playing the Moss games just requires the DualShock 4 as opposed to using the Move controllers, so technically it can be played sitting down. The puzzles start out simple, but these do get more difficult down the line as I found myself getting completely stuck a couple times. Scrolls are also spread out across the levels and going back through each level to reach locations adds more length to the game. ![]() ![]() Quill will unlock abilities that can be used to reach specific areas that cannot be reached the first time. Polyarc has dove deeper into every aspect of what made the first game so great and creates a more encompassing experience this time around. What made the original so special was the interaction between the reader (you) and Quill, along with the puzzle solving and platforming. I wasn’t prepared for some of what happened throughout it. I will say, however, the setting is dark and grim along with the story. You are the reader while the story is told like an old fairy tale storybook for children. The castle remains the main focal point of the story as Quill will teleport across six areas that are broken down into different chapters and separate books. After saving Quill’s uncle, Argus, Quill hopes to shut down the Arcane altogether. Moss: Book II takes place immediately following the story from the original game. It’s also only available for the moment on PlayStation 4 (PS5 with the camera adapter), which could be unfortunate timing due to the PSVR 2 set to launch later this year. Polyarc has now introduced the sequel with Moss: Book II, which doubles down on what made the initial game great, but plays it safe in other areas that could have been expanded on as well. ![]() This VR title was touted as being one of the best, as it focused on its set pieces, story and environment interactions to create a unique platforming experience for the VR world. Polyarc introduced the little mouse Quill to the world with the original Moss. ![]()
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